Xerra's Blog

Drunken coder ramblings

Archive for the ‘Unity’ Category

Getting the basics right —

The reason for developing our Paradroid project is primarily a learning exersize in how to “Unity” This means, for starters, I’m going to need to have some knowledge of C#. I’m not going to need to be brilliant at it but Unity requires various amounts of raw code within a project unless you’re doing something […]

Project Paradroid —

When creating Paradroid back in the early eighties, Andrew Braybrook created a masterpiece. A game consistently rated as one of the greatest games ever written on the C64, and also one of the most fun to play. From a technical point of view, it’s also a master class in how to fit a huge game […]