Xerra's Blog

Drunken coder ramblings

Archive for the ‘SpriteKit’ Category

The evolution of iDef —

So, almost two weeks on from the last posting, here’s where Dexterity Design are right now.   Aaron has stopped messing with maze testing and tinkering with asteroids to help out with my little project. He’s now neck deep in iDef code again doing the conversion into SpriteKit. This is being done because conditions can […]

Working with IOS as a new platform —

Once we had formed a company partnership and decided the route forward was to work with Ipad/Iphone then the tricky part of learning a new language came into play. Prior to this I’d been a die-hard PC user quite happily going the never-ending upgrade-route, and convinced I was doing the right thing throwing money to […]