Xerra's Blog

Drunken coder ramblings

Archive for the ‘Boulderdash’ Category

Boulderdash finally finished —

I started working on a Boulderdash remake back in 2017 and it was pretty much one of my first games that I worked on solo when I switched to working with Gamemaker Studio 2. Readers who’ve seen some of the first blog entries here will have seen that I was actually going guns blazing putting […]

Boulderdash update —

I spent a long weekend in Devon visiting Aaron over the last few days where we brain-stormed and decided to have a look at what could be done with the enemy AI in Boulderdash. At present Envahi is progressing steadily so we didn’t really look at that at all as I don’t really need any […]

End of week one progress —

Actually, it’s a bit further on than that as the competition started on January 30th and it’s now 10th of February. So, twelve days in. Just short of two weeeks. Around a fifth of the allowed time has already passed. Am I still on track? Firstly I’ve been busy today setting up a proper network […]

Don’t speak too soon —

Warp butterflies have returned with a vengeance. I’ve worked so much on the AI for these things now that it was inevitable that I’d get the bug coming back as I’ve rewritten the bloody script so much. They mostly still behave, however, so I’ve left them as they are and not ported the script to […]

Warp mode butterflies are extinct —

Finally tracked down a nasty bug today which has been in the game since I first added the butterfly movement routines. Due to me using tiles for all the game play objects in this game, I’ve had to write a particularly long and cumbersome script to handle the movement pattern of the butterflies in-game. Currently […]

Getting near Xmas —

It’s getting near Xmas now and, like everyone else, there’s lots of stuff going on that has made Boulderdash development a bit slower than i would have expected. So, time for an update, so everyone can be sure I’ve not actually fallen asleep. To start with this month, I’ve been mainly working on the AI […]

Boulderdash is coming… —

As mentioned in my last post, I’ve been quietly working on a remake of an absolute classic C64 game – Boulderdash. Before I go into what’s been involved in remaking this with Game Maker Studio 2, it’s worth you firing up an emulator – Vice is perfect – and playing the game itself. You’ll learn […]

Another quick update —

Sorry for the lack of posts over the last couple of months. I didn’t realise it had actually been this long since my last post on the #ParadroidRemake we’ve been working on for what seems like years now. In reality it really hasn’t actually been that long, but my partner and I have gone through […]